GUARDIAN NAGA
{{Monster Table
| creature=
| style=
| size=Large | type= Aberration
| hd= 11d8+44 | hp=93
| init= +2
| speed= 40 ft. (8 squares)
| ac= 18 (–1 size, +2 Dex, +7 natural) | touch= 11 | flat= 16
| bab= +8 | grapple=+17
| at= Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
| full_at= Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
| space= 10 ft. | reach=5 ft.
| sq= Darkvision 60 ft.
| fort= +7 | ref= +7 | will= +11
| str=21| dex=14| con=19| int=16| wis=19 | cha=18
| skills= Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13
| feats= Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes| env= Temperate plains
| org= Solitary or nest (2–4)
| cr= 10
| treas= Standard
| align= Usually lawful good
| adv= 12–16 HD (Large); 17–33 HD (Huge)
| la= —
}}
Guardian nagas speak Celestial and Common.
COMBAT
Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison.
Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Consitution-based. Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect. Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and cleric domains are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them. Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0— cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st—cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd—detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd—cure serious wounds, dispel magic, lightning bolt; 4th—divine power, greater invisibility. SEE WIKIPEDIA ENTRY: Naga- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Aberration Type Category:CR10 Category:Good Alignment Category:Large Size Category:Lawful Alignment Category:Plains Terrain Category:Temperate Climate Category:Naga Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}